Digital Design Project Laboratory Course Approach and Experiences

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Majid Sarrafzadeh
Computer Science Department
UCLA

CS152A
◦ Introductory digital design laboratory
 Introduction to FPGA, HDL, etc.

CS152B
◦ Digital design project laboratory
 Advanced use of FPGA, image processing, wireless
modules, sensors, etc.

CS151C
◦ Design of digital systems
 Emphasis on the application level design


Undergraduate capstone course
Emphasis on:
◦ Interdisciplinary approach
 Focuses on the healthcare industry
◦ Real-world problem solving
 Incorporation of industry and research lab interaction
◦ A cyclic transfer of ideas
 Coursework to research and vice versa

Introduction to material
 1 week

Step by step lab experiments and tutorials
 3 weeks – 20%

Midterm exam
 30%
◦ Logic design, Embedded systems design approaches

Final Project
 6 weeks – 50%
◦ Comprehensive proposal
 Technical, economical, and social impacts
◦ Research and development
◦ Demonstration

Technologies
◦ Digilent Development Boards
 Virtex II Pro, Spartan III
 VGA, sound, Network, UART interface
◦ Video Camera
◦ Inertial sensors
 Crossbow motes, Wii remotes,
◦ Mobile robots
 IRobot Create

Conventional Assistive Devices
◦ Critical in providing support and
enabling movement
◦ 4 million cane users in US

Risks
◦ May contribute to falls
◦ Due to improper usage
6

Smart Cane System
◦ Detect proper and improper
motion

Sensing
◦ Acceleration, rotation, forces

Capabilities
◦ Cellular phone for fall detection and
alarm notification
◦ Visual usage guidance
7
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
Children aging 8-18 spend more time (44.5
hr/week) in front of computer game screens
than any other activity except sleeping
30.3% of children (age 6-11) are overweight
and 15.3% are obese
A study shows that the group that lessen
their time watching TV and playing video
games (7 hr/week) had a significant reduction
in body fat compared to other groups (21
hr/week)

Encourage children to engage in exercise in
exchange for home entertainment.

In 2006, one-third of teenagers are reported
owning an iPod, estimated 25.2 million teens
in the U.S.
◦ Adults in the U.S. rate obesity as one of the three most
important health concerns for children
◦ We set our target market to be parents that have iPod in their
family and care about their children’s fitness and health

A system that optically tracks
and quantifies eye movement
◦ Use hardware processing to track
iris/pupil movement
◦ Project the resulting data on to
the screen


To improve User-System
interfaces
Potentially help the paralyzed
and disabled use computers

Monitor the state of a statuscritical body
◦ A patient in a hospital
Track changes or anomalies in the
object’s state.
 Identifying a potentially
dangerous scenario with
a distress signal
 Autonomous Response



A fun Pong game for players of all ages
Alternative forms of video games that will
allow children to play and get exercise at the
same time.

Many people are color blind
◦ 1 in 20, roughly 10% of males, or ~13.6 million in
the USA have some form of red-green blindness

Real time video analysis and replacement with
a focus towards color blindness
Those with
red-green color
blindness may
see a 21
instead of the
normal 74



Given a chess position with
the iRobot being a piece
The system figure out the
board through the camera
A human will be responsible
for playing the opposing
team. This will continue
until checkmate.
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Use a camera to determine a top-down mini
golf course, with the structure of the room
Using input from a Wiimote, Allow players to
play through the course
Being able to play with ordinary objects
around the house in ways that would
otherwise be impossible
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