@home with IT
Andy Sloane
Professor of Telematics
The home computer
Is this a home computer?
Or this?
IT @ home - Outline
What is meant by “home”
The effect of information technology
The changes in IT from “personal” to
“pervasive”
The research problems of studying IT/ICT
in the home environment
IT= Information technology
ICT= Information and communication technology
Using IT in the home
The last 10 years has seen a huge
growth in home “computing”
Internet
access
from
home
2004
(UK Gov)
What is IT in the home?
Various concepts of the “home computer”
Different contexts of use
– Individual use (e.g. homework)
– Collective and co-operative (e.g shopping)
But mainly
– leisure and entertainment related
What is a home?
Home?
Difficulty in definition of the home.
Where we live?
Where we ARE?
(Wise 2000)
– Aspects of home in all locations of choice
Establishing a “milieu”
– Sounds, scents and smells, arranging
objects/bodies, symbols…
Home?
House Home
– Especially with the embedding of ICT
Languages/Cultures differ in their definition
of home
– North/South Europe differences
Not inanimate objects
– Presence, habits, effects of others
May not need a place but other people
Research problem
We need to understand the dynamics of the
home to be able to study the effects of the
technology within it.
Not a technical computing problem but
–
–
–
–
Social
Psychological
Economic
Cultural
Research for future systems
Need to analyse use and behaviour
– Assist design of future systems
– Improve interfaces
– Aid interaction and
– Increase usability
Within the context and culture of the home
Technology in the home
“Our domesticity is shaped by social and
technological changes associated with
industrialisation” (Silverstone R 1993)
– ICTs fundamentally affect what we mean by
home (changing the definition)
– ICTs have liberated our domesticity from
dependence on physical location (extending the
location)
Effects on home life
Home life now includes computing on a daily
basis (changing the definition)
– As a mediator with
Email between individuals
Virtual communities
File sharing
Web cameras
Allow home to be experienced from a distance
(extending the location)
Email and other ICT is location-independent
Families
Family – a range of sociologically disparate
relations
Families live in households – a “moral economy”
– Where the private meets the public
90% of British families with a computer
experience arguments over who gets to use the
household computer (Livingstone and Bober,
2004)
Conflict
ICTs can be used as markers of territory and
power
– e.g. Young person’s use of mobile phones
– 43 per cent of parents of 9-17 year-olds impose
rules on Internet use (Livingstone and Bober,
2004)
ICTs are both products and producers of
shifts in our domesticity
Problems of studying the
home?
The home is not an office – even with
teleworking! (Hindus 1999)
– But work and home are intertwined
Consumers are not knowledge workers
– Different power structures exist
– Decisions are made differently
Families are not organizations
– They are complex, dynamic structures and are all
different
Consumer input
Need informed consent
– Easier in the workplace
– Non-standard “users”
Homes can involve children and the aged
Difficult to define the boundaries of a study
Interviewers as guests or intruders?
Data gathering
How do we gather information about the home
Any intrusion in the home will affect the results of
the experiment (Hawthorne/Heisenberg effect)
– Questionnaires
– Interviews
– Logs
– Diaries
Methods used
Ethnography (even in limited forms)
– Long term, labour intensive
Use of trial/experimental homes
– Special situation – not “home”
Using the researcher’s own home
– Special sort of user
– Not easy to extrapolate
Future homes
Smart homes
– Many scenarios and examples
– Mainly automation
– Remote control lights, heating and ventilation
– Audio/Video networks
Conspicuous and visible technology
Example systems
JDS technologies
Example – Home safety assistant
VHI Healthcare
Ubiquitous computing
Implicit, hidden and pervasive technology
Meeting many needs
– Physical
– Social
– Psychological
– Emotional
New types of equipment
Interactive surfaces
Everyday objects with intelligence
– Tables, chairs, walls, pictures
Emotional communication devices
– Well-being monitors
Interactive Surface - Dynamo
Dynamo - a public multi-user interactive surface that supports the cooperative
sharing and exchange of a wide range of media in a social setting
Intelligent table
Scenario - when a family member
arrives at home and places their
Orange mobile phone on the
Intelligent Table, the table could
recognise who owns that phone, and
offer any of their favourite services
– latest news, horoscopes, gig guide,
sport alerts, weather etc… through
the Message Cube, pre-programmed
within existing Orange services
through their web site – promoting
Brand values and connectivity
between Orange and the Home.
Designed by Dominic Smith for
Orange.
http://www.intelligenttable.net/
Personal monitors
Picture frames – with emotional/well-being information
Mynatt and Rowan, (2000)
New interactions
Affective computing
Gesture and haptic interfaces
Eye-tracking
Usability and acceptability issues
Problems
Security
– Information
Viruses, denial of service attacks,
Privacy
– Need to control outside access to personal information
Control
– Complex technology needs technical expertise
Access
– Based on need or ability to pay?
Ethical problem
– Need to question the development of technology when it may
“harm” the user
HCI Issues
Development of new style guides and standards
for new forms of human-computer interface
Principles for accessing the same data and
functions for multiple heterogeneous devices
New techniques for understanding what people do
and why
Defining the equivalent of task in a leisure context
Testing techniques for the home
Conclusions
It is difficult to define EXACTLY what a
home is
The home is a complex area to study
ICT has a profound effect on the form and
function of what we call home
Accurate data gathering is still an active
research topic
Conclusions
New paradigm – new problems
Technical development alone is not enough
Multi-disciplinary research is essential
New devices will be invented
– But, only some of them will be useful.
Home computer?
Submarine console