Paradox Engine
OVERVIEW
What is Paradox Engine
C# Game Engine for everybody
Powerful and flexible architecture
Easy to use, highly productive, free
Power to programmers, power to artists, no black box
Open Source (on GitHub)
https://github.com/SiliconStudio/paradox/
Transparent and community oriented
Cross-platform
Why Paradox?
Beyond XNA
We love C# (productivity & safety)
We want to have more freedom and fun when creating games
So we can create even more fun games
Offer both high power and ease of use
We are committed to share that with everybody
Let’s change the future of game dev together!
Quick feature list
Scene Editor
Asset pipeline
PBR materials
Fully customizable Shader & Effect system
Post-effects
Live Scripting
Physics
UI, Audio, Inputs, Animation, Fonts, etc…
What’s coming soon?
Scene editor will be released in a few weeks
PS4, XBoxOne, Linux, MacOSX ports
Rendering
Reflection
GI
Physically based camera & lights
Animation editor
Networking (game server)
Questions?
Please come see us at our booth for a live demo!