Global Game Jam 2010
Hi I’m Andy!
Freelance Programmer & Designer
I love games!
Obviously
Team Fuschia
Jenny Lees
Mic Couture
Brian Doyle
Andrew Eiche
Daniel Batson
Jeremy Dale
Kurtis Smith (Not
Pictured)
Savanna Scrum
Strong Central Idea
Core idea was simple
Two teams of players will attempt to push a
ball into the other teams goal. At any time
the players may switch teams.
Implements the 2 themes
Able to get the team working quickly
Art style, direction, production
High Quality Output
Very independent
Quickly adapted to
our pipeline
Even though it was
constantly changing
Work Environment
Tools and Workstations on site
Excellent Hosts
FREE FOOD!
Savanna Scrum
Torque X, Torque 3D, Torque X
Torque X is not ready for production
Torque 3D is missing important features
Commit to core tech by the ¼ (12Hrs.)
mark
High Ambition
Designing features before the core
design was ready
Resisted change to the original design
Once you pass the ½ mark (24Hrs.)
must compromise / redesign
Network Multiplayer
Tricky to design
Server – Client, P2P, Authoritative
Hard to test
Painful to debug
After GGJ
Created a rough prototype of the original
core design
Unity Engine (2.6)
~35 Hrs.
Code, Level Design, Sound Effects, UI
Demo Time!
Conclusions
Diversity is your best asset
Have a timeline in place before working
12hr Tools lockdown; 24hr design lockdown;
etc.
Met some great people
Ready for next year!
Personal Information
Me
Andrew Eiche
E-mail
aeiche@gmail.com
Website
www.andreweiche.com
Twitter
Buddingmonkey