SavannaScrumGGJ2010-postmortem

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Global Game Jam 2010
Hi I’m Andy!
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Freelance Programmer & Designer
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I love games!
 Obviously
Team Fuschia
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
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
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Jenny Lees
Mic Couture
Brian Doyle
Andrew Eiche
Daniel Batson
Jeremy Dale
Kurtis Smith (Not
Pictured)
Savanna Scrum
Strong Central Idea

Core idea was simple
 Two teams of players will attempt to push a
ball into the other teams goal. At any time
the players may switch teams.
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Implements the 2 themes
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Able to get the team working quickly
Art style, direction, production
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High Quality Output
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Very independent
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Quickly adapted to
our pipeline
 Even though it was
constantly changing
Work Environment
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Tools and Workstations on site
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Excellent Hosts

FREE FOOD!
Savanna Scrum
Torque X, Torque 3D, Torque X
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Torque X is not ready for production
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Torque 3D is missing important features
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Commit to core tech by the ¼ (12Hrs.)
mark
High Ambition
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Designing features before the core
design was ready
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Resisted change to the original design
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Once you pass the ½ mark (24Hrs.)
must compromise / redesign
Network Multiplayer
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Tricky to design
 Server – Client, P2P, Authoritative
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Hard to test
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Painful to debug
After GGJ

Created a rough prototype of the original
core design
 Unity Engine (2.6)
 ~35 Hrs.
 Code, Level Design, Sound Effects, UI
Demo Time!
Conclusions
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Diversity is your best asset

Have a timeline in place before working
 12hr Tools lockdown; 24hr design lockdown;
etc.

Met some great people
 Ready for next year!
Personal Information

Me
 Andrew Eiche
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E-mail
 aeiche@gmail.com

Website
 www.andreweiche.com

Twitter
 Buddingmonkey
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