Niels Christian Vestergaard Aarhus Social and Health Care College Denmark We offer: Short termed social and health educational programmes Level 1: 14 month Level 2: 18 – 24 month Introduction courses 20/40/60 weeks Supplementary training programmes We have around 1000 yearly students, 3000 persons for supplementary training. 30 % are immigrants/refugees Entry requirements – basic primary school or graduating the intro year Age from 16 to 61 years We have: Many students with personal problems Many with diagnosis Many who have to be re-educated to another work area. Huge number of “bad readers” Huge number of people who failed primary school. Lot of students who starts the third or fourth career of education. We know that if students fail at our college – 5years later most of them will receive social benefits. They will finally be disadvantaged in the statistics. You might consider if they also were disadvantaged when the were at our college. One initiative to support students and to fight drop out. SosuMedia A unit for production and development of high quality pedagogical educational material within the area of social and health education. SosuMedia Established in 2002 Project leader & 3 multimedia designers. We believe in The extraordinary possibilities of interactive visual technology to increase the quality of educational material Basically for all kind of students But especially we believe that interactive visual based educational material would be very supportive for students with special needs or special challenges to manage education. The media and learning philosophy of sosuMedia The web-based materials produced by SosuMedia are always reflected in those learning processes in which the participants develop their professional and personal competences – and especially their motivation, curiosity and learning desire. We have now more and more a special focus on learners with low educational background. The media and learning philosophy of sosuMedia Our media and learning philosophy is very much based on an interpretation and adaption of the media pedagogics developed by the MIT Media Lab in Boston and implemented in the global youth project Computer Clubhouse Network. This media pedagogics is based on a radical expansion of the constructivist approach adding to this an important and very practical design and communication process. In many ways we are very much inspired by the Computer Clubhouse philosophy (MIT lab Boston). •Principle 1: Support Learning Through Design Experiences •Principle 2: Help Members Build on Their Own Interests •Principle 3: Cultivate an Emergent Community of Learners •Principle 4: Create an Environment of Respect and Trust Principle 1: Support Learning Through Design Experiences imagine create imagine reflect create share experiment Who can especially benefit? • Immigrants and refugees • 25 – 30% of Danes are ”bad readers” in away that they have problems by reading out the message of a text. • youngsters – who don`t have personal experience relating to many main subjects and challenges in care giving. • Disadvantaged people with not much previous school success. •But everyone can benefit from high quality visual interactive learning material. What are we talking about? ´Visiting www.sosumedia.dk What are we talking about? What are we talking about? What are we talking about? What are we talking about? What are we talking about? What are we talking about? What are we talking about? What are we talking about? What are we talking about? What are we talking about? •www.sosumedia.com •Presentation of examples of basic productions. • www.gad.dk •When we leave the book and go electronic. •www.regionweb.dk • It`s learning – a platform where students can chose how to deliver – •A speak • written material •A video • www.ordbog.dk •Visual wordbook for bad readers and a lack of conceptual understanding. •www.TUB.dk Its material moved supplementary training to be a part of your daily work at your workplace. What are we focusing on now? Changing the students from being consumers of educational material to be producers of educational material. Cooperative learning. www.skolemateriale.com “Producers of educational material to the whole “ world”. Learnin What are we focusing on now? “The day we have educational material, which is just as funny and motivating as “FIFA2011” that will be the day where my son will be very wise” Learning Games Creating pedagogical guidelines connecting to exiting free ware tools To make it easy for teachers to support their students to become producers The future CONSUMER OF MATERIAL 18 year old student PRODUCER OF MATERIAL 18 year old student Learning by using the same material in mathematic as his little sister on 12 year Learning by producing material in mathematic to his little sister on 12 year The future TRANSNATIONAL COOPERATON ABOUT PRODUCTION. CHANGE COLLEGES TO BECOME LEARNING LABS: “PRODUCTION COMMUNITIES.” The future: the disadvantaged and health promotion To produce visual material: If a person or a group of persons are supported to make a visual storytelling about themselves – their self understanding, their believe, their dreams and perhaps about their attitude to own health and health understanding It creates a huge self-reflection when the see the see and hear them self during the production process towards the final result.