KEY QUESTIONS 6.1 What is process design? 6.2 What should be the objectives of process design? 6.3 How do volume and variety affect process design? 6.4 How are processes designed in detail? INTRODUCTION In Chapter 1 we described how all operations consist of a collection of processes that interconnect with each other to form an internal network. Each process acts as a smaller version of the whole operation of which they form a part, and transformed resources flow between them. We also defined a process as ‘an arrangement of resources and activities that transform inputs into outputs that satisfy (internal or external) customer needs’. They are the ‘building blocks’ of all operations, and as such they play a vital role in how well operations operate. This is why process design is so important. Unless its individual processes are well designed, an operation as a whole will not perform as well as it could. And operations managers are at the forefront of how processes are designed. In fact, all operations managers are designers. When they purchase or rearrange the position of a piece of equipment, or when they change the way of working within a process, it is a design decision because it affects the physical shape and nature of their process, as well as its performance. This chapter examines the design of processes. Figure 6.1 shows where this topic fits within the overall model of operations management. Figure 6.1 This chapter examines process design Figure 6.1: Long Description 6.1 What is process design? To ‘design’ is to conceive the looks, arrangement and workings of something before it is created. In that sense, it is a conceptual exercise. Yet it is one that must deliver a solution that will work in practice. Design is also an activity that can be approached at different levels of detail. One may envisage the general shape and intention of something before getting down to defining its details. This is certainly true for process design . At the start of the process design activity it is important to understand the design objectives, especially when the overall shape and nature of the process is being decided. The most common way of doing this is by positioning it according to its volume and variety characteristics. Eventually the details of the process must be analysed to ensure that it fulfils its objectives effectively. Process design and product/service design are interrelated Often we will treat the design of services and products, on the one hand, and the design of the processes that make them, on the other, as though they were separate activities. Yet they are clearly interrelated. It would be foolish to commit to the detailed design of any product or service without some consideration of how it is to be produced. Small changes in the design of products and services can have profound implications for the way the operation eventually has to produce them. Similarly, the design of a process can constrain the freedom of product and service designers to operate as they would wish (see Figure 6.2). This holds good for all operations. However, the overlap between the two design activities is generally greater in operations that produce services. Because many services involve the customer in being part of the transformation process, the service, as far as the customer sees it, cannot be separated from the process to which the customer is subjected. Certainly, when product designers also have to make or use the things that they design, it can concentrate their minds on what is important. For example, in the early days of flight, the engineers who designed the aircraft were also the test pilots who took them out on their first flight. Operations principle The design of processes cannot be done independently of the services and/or products that are being created. Figure 6.2 The design of products/services and the design of processes are interrelated and should be treated together Figure 6.2: Long Description Airports are complex operations – really complex. Their processes handle passengers, aircraft, crew, baggage, commercial cargo, food, security, restaurants and numerous customer services. Their operations managers must cope with aviation administration rules and regulations, a huge number of airport service contracts, usually thousands of staff with a wide variety of specialisms, airlines with competing claims to service priority, and customers, some of whom are experienced, others less so. Their processes are also vulnerable to disruptions from late arrivals, aircraft malfunction, weather, the industrial action of workers two continents away, conflicts and terrorism. Designing the processes that can operate under these conditions must be one of the most challenging operations tasks. So, to win prizes for ‘Best Airport’ customer service and operating efficiency year after year has to be something of an achievement, which is what the sixth-busiest international airport, Changi airport in Singapore, has done. As a major air hub in Asia, Changi serves more than 100 international airlines flying to some 300 cities in about 70 countries and territories worldwide. It handles almost 60 million passengers (that’s roughly 10 times the size of Singapore’s population). A flight takes off or lands at Changi roughly once every 90 seconds. When Changi opened its new Terminal 4, it increased the airport’s annual passenger handling capacity to around 82 million. Every stage of the customers’ journey through the terminal was designed to be as smooth as possible. The aim of all the processes within and around the terminal was to provide fast, smooth and seamless flow for passengers. Each stage in the customer journey was provided with enough capacity to cope with anticipated demand. Once passengers arrive at the two-storey terminal building they pass through kiosks and automated options for self-check-in, self- bag tagging and self-bag-drops. Their bags are transported to the aircraft via an advanced and automated baggage handling system. Similarly, automated options, including face recognition technology, are used at immigration counters and departure gates. Biometric technology and ‘fast and seamless travel’ (FAST) services help to speed passenger throughput and increase efficiency. 2 After security checks, passengers find themselves in 15,000 m of shopping, dining and other retail spaces. The feelings of passengers were an important part of the design of T4. Architecturally, it aimed to be functional, and yet have its own aesthetic character, while ensuring that the design was passenger-centric and user-friendly. And with so many different companies involved in the day-to-day operation of the airport it was vital to include as many stakeholders as possible during the design. Workshops were conducted with various stakeholders, including airlines, ground handlers, immigration and security agencies, retail, and food and beverage operators as well as other users to ensure that the T4 design met the needs of each party. Process networks In Chapter 1 we used the ‘hierarchy of operations’ to illustrate how any operation is both made up of networks (of processes) and a part of networks (of other operations). This idea is essential in making all networks, including process networks, operate effectively. Figure 6.3 shows a simplified internal process network for one business. It has many processes that transform items and transfer them to other internal processes. Through this network there are many ‘process chains’, that is, threads of processes within the network. And thinking about processes as part of a network has a number of advantages. First, understanding how and where a process fits into the internal network helps to establish appropriate objectives for the process. Second, one can check to make sure that everyone in a process has a clear ‘line of sight’ forward through to end customers, so that the people working in each process have a better chance of seeing how they contribute to satisfying the operation’s customers. Even more important, one can ask the question, ‘how can each process help the intermediate processes that lie between them and the customer, to operate effectively?’ Third, a clear ‘line of sight’ backwards through to the operation’s suppliers makes the role and importance of suppliers easier to understand. Figure 6.3 A process network within an operation showing an internal ‘process chain’ Figure 6.3: Long Description 6.2 What should be the objectives of process design? The whole point of process design is to make sure that the performance of the process is appropriate for whatever it is trying to achieve. For example, if an operation competes primarily on its ability to respond quickly to customer requests, many of its processes will need to be designed to give fast throughput times. Similarly, if an operation competes on low price, cost-related objectives are likely to dominate its process design. In other words, some kind of logic should link what the operation as a whole is attempting to achieve, and the performance objectives of its individual processes. As when we examined product and service design innovation in Chapter 4, we will include ‘sustainability’ as an operational objective of process design, even though it is really a far broader societal issue that is part of the organisation’s ‘triple bottom line’ (see Chapter 2). This is illustrated in Table 6.1. Operations principle The design of any process should be judged on its quality, speed, dependability, flexibility, cost and sustainability performance. Table 6.1 The impact of strategic performance objectives on process design objectives and performance ‘Micro’ process objectives Because processes are managed at a very operational level, process design also needs to consider a more ‘micro’and detailed set of objectives. These are largely concerned with flow through the process. When whatever is being ‘processed’ enters a process, it will progress through a series of activities where it is ‘transformed’ in some way. Between these activities it may dwell for some time in inventories, waiting to be transformed by the next activity. This means that the time that a unit spends in the process (its throughput time) will be longer than the sum of all the transforming activities that it passes through. Also, the resources that perform the process’s activities may not be used all the time because not all items will necessarily require the same activities and the capacity of each resource may not match the demand placed upon it. So, neither the items moving through the process, nor the resources performing the activities may be fully utilised. Because of this, the way that items leave the process is unlikely to be exactly the same as the way they arrive at the process. It is common for more ‘micro’ performance flow objectives to be used that describe process flow performance. For example: ▶ Throughput rate (or flow rate) is the rate at which items emerge from the process, i.e. the number of items passing through the process per unit of time. ▶ Cycle time is the reciprocal of throughput rate: it is the time between items emerging from the process. The term ‘takt time ’ is the same, but is normally applied to ‘paced’ processes like moving-belt assembly lines. It is the ‘beat’ or 2 tempo of working required to meet demand. ▶ Throughput time is the average elapsed time taken for inputs to move through the process and become outputs. ▶ ‘Work-in-progress’ or process inventory is the number of items in the process, as an average over a period of time. ▶ The utilisation of process resources is the proportion of available time that the resources within the process are performing useful work. Operations principle Process flow objectives should include throughput rate, throughput time, work-in-progress and resource utilisation, all of which are interrelated. Some claim the first drive-through (or drive-thru, if you prefer) was the In-N-Out in California. Other claimants include the Pig Stand restaurant in Los Angeles, that allowed customers to drive by the back door where the chef would come out and deliver the restaurant’s famous ‘Barbequed Pig’ sandwiches. What became apparent though, as the drive-through idea began to spread (and included other services such as banks), was that their design could have a huge impact on their efficiency and profitability. Today, drive-through processes are slicker, and far, far, faster, although most stick to a proven formula with orders generally placed by the customer using a microphone and picked up at a window. It is a system that allows drive-throughs to provide fast and dependable service. In fact, there is strong competition between drive-throughs to design the fastest and most reliable process. For example, some Starbucks drive-throughs have strategically placed cameras at the order boards so that servers can recognise regular customers and start making their order – even before it’s placed. Other drive-throughs have experimented with simpler menu boards and see-through food bags to ensure greater accuracy. There is no point in being fast if you don’t deliver what the customer ordered. These details matter. It has been estimated that sales increase 1 per cent for every six seconds saved at a drive-through. One experiment in making drive-through process times slicker was carried out by a group of McDonald’s restaurants. On California’s central coast, 150 miles from Los Angeles, a call centre took orders remotely from 40 McDonald’s outlets around the country. The orders were then sent back to the restaurants and the food was assembled only a few metres from where the order was placed. Although saving only a few seconds on each order, it could add up to extra sales at busy times of the day. Another innovation is express lines for customers who place digital orders ahead of time. A good drive-through process should also help customers to contribute to speeding things up. So, for example, menu items must be easy to read and understand. This is why what are often called ‘combo meals’ (burger, fries and a cola) can save time at the ordering stage. By contrast, complex individual items or meals that require customisation can slow down the process. This can become an issue for drive-through operators when fashion moves towards customised salads and sandwiches. Yet there are signs that above a certain speed of service, other aspects of process performance become more important. As one drive-through chief operations manager points out, ‘you can get really fast but ruin the overall experience, because now you’re not friendly’. Standardisation of processes One of the most important process design objectives, especially in large organisations, concerns the extent to which process designs should be standardised. By standardisation in this context we mean ‘doing things in the same way’, or ‘adopting a common sequence of activities, methods and use of equipment’. It is a significant issue in large organisations because, very often, different ways of carrying out similar or identical tasks emerge over time in the various parts of the organisation. But, why not allow many different ways of doing the same thing? That would give a degree of autonomy and freedom for individuals and teams to exercise their discretion. The problem is that allowing numerous ways of doing things causes confusion, misunderstandings and, eventually, inefficiency. In healthcare processes, it can even cause preventable deaths. For example, the Royal College of Physicians in the United Kingdom revealed that more than 100 different charts were used for monitoring patients’ vital signs in UK 4 hospitals. Clinicians have to learn how to read new ones whenever they move, leading to confusion. Potentially, many hospital deaths could be prevented if clinicians used a standardised bed chart and process. The practical dilemma for most organisations is how to draw the line between processes that are required to be standardised, and those that are allowed to be different. Operations principle Standardising processes can give some significant advantages, but not every process can be standardised. Legal & General (L&G) is not the type of company one would expect to be building houses. One of the United Kingdom’s leading financial services groups, which has invested over £19 billion in projects including homebuilding, urban regeneration and clean energy, it became involved in building modular homes. Modular construction of housing is more like the way you would expect a vehicle to be made. Modules are made ‘off-site’ in a factory then transported to the building site. As some modular construction proponents pointed out, once all cars were hand-built, but now cars are assembled in a factory. Rosie Toogood, the Chief Executive, Modular Homes, and champion of the modern manufacturing and construction approach, came from aerospace company Rolls-Royce, and Stuart Lord, the Manufacturing Operations Director, spent his prior career in the automotive industry. Starting a modular homes business from scratch required the considerable investment that a major financial group like L&G could provide. By retaining quality construction but using modern processes L&G called its approach ‘everything new, but nothing new’. What this meant was an assembly line that had four giant computer-operated cutting and milling machines, and four smaller ones, all of which were capable of cutting timber panels to higher levels of precision than could normally be achieved on a conventional building site. The finished modules, fitted with wiring and plumbing, decorated, carpeted and fitted out with kitchens and bathrooms, can then be loaded on to a lorry and delivered to sites. A home can consist of a single module or several combined. This approach meant digitally modelling every millimetre of every home before production started, standardising and simplifying processes for efficient, high-quality production. Just as important, it involved embracing continuous improvement – an approach that almost halved the time to deliver a completed house. By standardising and simplifying processes, it could drive up quality and productivity – driving down costs. Also, the adoption of mass processing was influenced by increasingly tough energy targets. The process used less water than conventional building methods and reduced site-generated waste. This, in turn, required fewer skips and provided a tidier, safer site. A report by the Ellen MacArthur Foundation highlighted several potential environmental benefits from off-site construction, including more energy-efficient homes. Environmentally sensitive process design With the issues of environmental protection becoming more important, process designers have to take account of ‘green’ (sustainability) issues. In many countries in the Global North, legislation has already provided some basic standards. Interest has focused on some fundamental issues: ▶ The sources of inputs to a product or service. (Will they damage rainforests? Will they use up scarce minerals? Will they exploit the poor or use child labour?) ▶ Quantities and sources of energy consumed in the process. (Do plastic beverage bottles use more energy than glass ones? Should waste heat be recovered and used in fish farming?) ▶ The amounts and type of waste material that are created in the manufacturing processes. (Can this waste be recycled efficiently, or must it be burnt or buried in landfill sites?) ▶ The life of the product itself. (If a product has a long useful life, will it consume fewer resources than a product with a shorter life?) ▶ The end-of-life of the product. (Will the redundant product be difficult to dispose of in an environmentally friendly way?) Designers are faced with complex trade-offs between these factors, although it is not always easy to obtain all the information that is needed to make the ‘best’ choices. To help make more rational decisions in the design activity, some industries are experimenting with life cycle analysis . This technique analyses all the production inputs, the life cycle use of the product and its final disposal, in terms of total energy used and all emitted wastes. The inputs and wastes are evaluated at every stage of a service or product’s creation, beginning with the extraction or farming of the basic raw materials. The ‘Operations in practice’ example ‘Ecover’s ethical operation design’ demonstrates that it is possible to include ecological considerations in all aspects of product and process design. Operations principle The design of any process should include consideration of ethical and environmental issues. Ecover cleaning products, such as washing liquid, are famously ecological. In fact, it is the company’s whole rationale. ‘We clean with care’, say Ecover, ‘whether you’re washing your sheets, your floors, your hands or your dishes, our products don’t contain those man-made chemicals that can irritate your skin’. But it isn’t just the company’s products that are based on an ecologically sustainable foundation. Ecover’s ecological factories in France and Belgium also embody the company’s commitment to sustainability. Whether it is the factory roof, the use of energy or the way it treats the water used in the production processes, Ecover points out that it does its best to limit environmental impact. For example, the Ecover factory operates entirely on green electricity – the type produced by wind generators, tidal generators and other natural sources. What is more, it makes the most of the energy it does use by choosing energy-efficient lighting, and then using it only when needed. And, although the machinery it uses in the factories is standard for the industry, it keeps its energy and water consumption down by choosing low-speed appliances that can multi-task and don’t require water to clean them. For example, the motors on its mixing machines can mix 25 tonnes of Ecover liquid while ‘consuming no more electricity than a few flat irons’. And it has a ‘squeezy gadget that’s so efficient at getting every last drop of product out of the pipes, they don’t need to be rinsed through’. Ecover say that they ‘hate waste, so we’re big on recycling. We keep the amount of packaging used in our products to a minimum, and make sure whatever cardboard or plastic we do use can be recycled, reused or re-filled. It’s an ongoing process of improvement; in fact, we’ve recently developed a new kind of green plastic we like to call “Plant-astic” that’s 100% renewable, reusable and recyclable – and made from sugarcane’. Even the building is ecological. It is cleverly designed to follow the movement of the sun from east to west, so that production takes place with the maximum amount of natural daylight (good for saving power and good for working conditions). The factory’s frame is built from pine rather than more precious timbers and the walls are constructed using bricks that are made from clay, wood pulp and mineral waste. They require less energy to bake, yet they’re light, porous and insulate well. The factories’ roofs are covered in thick, spongy Sedum (a flowering plant, often used for natural roofing) that gives insulation all year round. In fact, it’s so effective, that they don’t need heating or air conditioning – the temperature never drops too low or rises too high. 6.3 How do volume and variety affect process design? In Chapter 1 we saw how processes range from those producing at high volume (for example, credit card transaction processing) to a low volume (for example, funding a large complex takeover deal). Processes can also range from producing a very low variety of products or services (for example, in an electricity utility) to a very high variety (for example, in an architects’ practice). Usually, the two dimensions of volume and variety go together in a reversed way. Low-volume processes often produce a high variety of products and services, and high-volume processes, a narrow variety. Thus, there is a continuum from low-volume–high variety through to high-volume–low variety, on which we can position processes. And within a single operation there could be processes with very different positions on this volume–variety spectrum. For example, compare the approach taken in a medical service during mass medical treatments, such as large-scale immunisation programmes, with that taken in transplant surgery where the treatment is designed specifically to meet the needs of one person. In other words, no one type of process design is best for all types of requirements in all circumstances – different products or services with different volume–variety positions require different processes. Operations principle The design of any process should be governed by the volume and variety it is required to produce. Figure 6.4 Different process types imply different volume–variety characteristics for the process Figure 6.4: Long Description Process types The position of a process on the volume–variety continuum shapes its overall design and the general approach to managing its activities. These ‘general approaches’ are called process types. Different terms are used to identify process types depending on whether they are predominantly manufacturing or service processes, and there is some variation in the terms used. For example, it is not uncommon to find the ‘manufacturing’ terms used in service industries. Figure 6.4 illustrates how these ‘process types’ are used to describe different positions on the volume–variety spectrum. Project processes Project processes deal with discrete, usually highly customised products, often with a relatively long timescale between the completion of each item, where each job has a well-defined start and finish. Project processes have low volume and high variety. Activities involved in the process can be ill-defined and uncertain. Transforming resources may have to be organised especially for each item (because each item is different). The process may be complex, partly because the activities in such processes often involve significant discretion to act according to professional judgement. Examples of project processes include software design, movie production, most construction work and large fabrication operations such as those manufacturing turbo generators. The major construction site shown in the picture is a project process. Each ‘item’ (building) is different and poses different challenges to those running the process (civil engineers). Jobbing processes Jobbing processes also deal with high variety and low volumes. However, while in project processes each item has resources devoted more or less exclusively to it, in jobbing processes each product has to share the operation’s resources with many others. Resources will process a series of items but, although each one will require similar attention, they may differ in their exact needs. Many jobs will probably be ‘one-offs’ that are never repeated. Again, jobbing processes could be relatively complex, however they usually produce physically smaller products and, although sometimes involving considerable skill, such processes often involve fewer unpredictable circumstances. Examples of jobbing processes include the work of made-to-measure tailors, many precision engineers such as specialist toolmakers, furniture restorers and the printer that produces tickets for the local social event. This craftsperson is using general purpose wood-cutting technology to make a product for an individual customer. The next product made will be different (although maybe similar) for a different customer. Batch processes Batch processes may look like jobbing processes, but do not have the same degree of variety. As the name implies, batch processes produce more than one item at a time, so each part of the process has periods when it is repeating itself, at least while the ‘batch’ is being processed. If the size of the batch is just two or three items, it is little different to jobbing. Conversely, if the batches are large, and especially if the products are familiar to the operation, batch processes can be fairly repetitive. Because of this, the batch type of process can be found over a wide range of volume and variety levels. Examples of batch processes include machine tool manufacturing, the production of some special gourmet frozen foods and the manufacture of most of the component parts that go into mass-produced assemblies such as vehicles. In this kitchen, food is being prepared in batches. All batches go through the same sequence (preparation, cooking and storage) but each batch is of a different dish. Mass processes Mass processes are those that produce items in high volume and relatively narrow variety (narrow in terms of its fundamentals – a vehicle assembly process might produce thousands of variants, yet essentially the variants do not affect the basic process of production). The activities of mass processes are usually repetitive and largely predictable. Examples of mass processes include frozen food production, automatic packing lines, vehicle production plants and television factories. The vehicle production plant is everyone’s idea of a mass process. Each product is almost (but not quite) the same, and made in large quantities. Continuous processes Continuous processes have even higher volume and usually lower variety than mass processes. They also usually operate for longer periods of time. Sometimes they are literally continuous in that their products are inseparable, being produced in an endless flow. They often have relatively inflexible, capital-intensive technologies with highly predictable flow, and although products may be stored during the process, their predominant characteristic is of smooth flow from one part of the process to another. Examples of continuous processes include water processing, petrochemical refineries, electricity utilities, steel making and some paper making. This continuous water treatment plant almost never stops (it only stops for maintenance) and performs only one task (filtering impurities). Often, we only notice the process if it goes wrong. Professional services Professional services are high-contact processes where customers spend a considerable time in the service process. They can provide high levels of customisation (the process being highly adaptable in order to meet individual customer needs). Professional services tend to be people-based rather than equipment-based, and usually staff are given considerable discretion in servicing customers. Professional services include management consultants, lawyers’ practices, architects, doctors’ surgeries, auditors, health and safety inspectors, and some computer field service operations. Here consultants are preparing to start a consultancy assignment. They are discussing how they might approach the various stages of the assignment, from understanding the real nature of the problem through to the implementation of their recommended solutions. This is a process map, although a very high-level one. It guides the nature and sequence of the consultants’ activities. Service shops Service shops have levels of volume and variety (and customer contact, customisation and staff discretion) between the extremes of professional and mass services (see next paragraph). Service is provided via mixes of front- and back-office activities. Service shops include banks, high-street shops, holiday tour operators, car rental companies, schools, most restaurants, hotels and travel agents. The health club shown in the picture has front-office staff who can give advice on exercise programmes and other treatments. Although every client has a unique fitness programme, certain activities (for example, safety issues) have to follow defined processes. Mass services Mass services have many customer transactions, involving limited contact time and little customisation. Staff are likely to have a relatively defined division of labour and have to follow set procedures. Mass services include supermarkets, a national rail network, an airport, telecommunications service, library, television station, the police service and the enquiry desk at a utility. For example, one of the most common types of mass service are the call centres used by almost all companies that deal directly with consumers. Coping with a very high volume of enquiries requires some kind of structuring of the process of communicating with customers. This is often achieved by using a carefully designed enquiry process (sometimes known as a script). Operations principle Process types indicate the position of processes on the volume–variety spectrum. This is the ‘back office’ of part of a retail bank (the type that we all use). It is a call centre that deals with many thousands of calls every day. Staff are required to follow defined processes (scripts) to make sure customers receive a standard service. The product–process matrix The most common method of illustrating the relationship between a process’s volume– variety position and its design characteristics is shown in Figure 6.5. Often called the ‘product–process ’ matrix, it can in fact be used for any type of process, whether 7 producing products or services. The underlying idea of the product–process matrix is that many of the more important elements of process design are strongly related to the volume–variety position of the process. So, for any process, the tasks that it undertakes, the flow of items through the process, the layout of its resources, the technology it uses and the design of jobs, are all strongly influenced by its volume–variety position. This means that most processes should lie close to the diagonal of the matrix that represents the ‘fit’ between the process and its volume–variety position. This is called the ‘natural’ diagonal, or the ‘line of fit’. Critical commentary Although the idea of process types can be useful, it is in many ways simplistic. In reality, there is no clear boundary between process types. For example, many processed foods are manufactured using massproduction processes but in batches. So, a ‘batch’ of one type of cake (say) can be followed by a ‘batch’ of a marginally different cake (perhaps with different packaging), followed by yet another, etc. Essentially this is still a mass process, but not quite as pure a version of mass processing as a manufacturing process that only makes one type of cake. Similarly, the categories of service processes are likewise blurred. For example, a specialist camera retailer would normally be categorised as a service shop, yet it also will give, sometimes very specialised, technical advice to customers. It is not a professional service like a consultancy, of course, but it does have elements of a professional service process within its design. This is why the volume and variety characteristics of a process are sometimes seen as being a more realistic way of describing processes. The product–process matrix adopts this approach. Moving off the natural diagonal A process lying on the natural diagonal of the matrix shown in Figure 6.5 will normally have lower operating costs than one with the same volume–variety position that lies off the diagonal. This is because the diagonal represents the most appropriate process design for any volume–variety position. Processes that are on the right of the ‘natural’ diagonal would normally be associated with lower volumes and higher variety. This means that they are more flexible than is warranted by their actual volume–variety position. They are not taking advantage of their ability to standardise their activities, so their costs are likely to be higher than if they were closer to the diagonal. Conversely, processes that are on the left of the diagonal have adopted a position that would normally be used for higher-volume and lower-variety processes. These processes are ‘over-standardised’ and probably too inflexible for their volume–variety position. This lack of flexibility can also lead to high costs because the process will not be able to 8 change from one activity to another as readily as a more flexible process. So, a first step in examining the design of an existing process is to check if it is on the natural diagonal of the product–process matrix. Figure 6.5 Deviating from the ‘natural’ diagonal on the product–process matrix has consequences for cost and flexibility Source: Based on Hayes and Wheelright (1984) Figure 6.5: Long Description Operations principle Moving off the ‘natural diagonal’ of the product–process matrix will incur excess cost. Making clothes must have been one of the very first ‘production’ tasks carried out by early humans, and it is still an important industrial sector. With the world garment market worth around € 1.3 trillion, it 10 is estimated as employing up to 75 million people. Of all garment producing countries, China has long been seen as the master of clothing manufacturing, and its largest producer and exporter of apparel and textiles is the Dishang Group. Founded in 1993, Dishang has an annual turnover of $1.5 billion, producing garments for such well-known brands as Zara, Matalan and Adidas. But, although China is still a leader in terms of technical expertise and production efficiency, when its labour costs increased, Dishang, like other producers, expanded to set up operations in Cambodia, Myanmar and Bangladesh. It is a huge and sophisticated enterprise, manufacturing over 73 million garments per year from 80 wholly owned factories across 12 global locations. Its modern operations include automated technology, full online and end-of-line quality control systems and the use of acceptable quality limit (AQL) inspection levels according to the requirements of each customer. At Dishang’s headquarters, customers can peruse 50,000 fabrics in the company’s large digital library. Once customers have chosen a pattern they like, they can upload a picture into an internal system and be shown similar styles. Dishang’s Chairman, Lihua Zhu believes that the Group’s success is down to three factors. ‘Firstly our volume strength is very important. Due to the size of the group we can secure the more competitive prices for our customers (when purchasing raw materials and components). Secondly we offer in-house design expertise and have factories and internal teams that specialise in different products, meaning brands and retailers can come to us for everything. And thirdly, we approach international markets differently with our own offices, which saves costs by 11 cutting out the middle man’. One certainly would not see such high volume at Sands Film’s costume-making workshop. Every film or television programme that is set in any period, other than the present day, needs costumes for its actors. And most films have a lot of characters, so that means a lot of costumes. Sands Films in London has a well-established and permanent garment workshop. It is what we described earlier in the chapter as a typical ‘jobbing’ process. Sands Films provides a wide range of wardrobe and costume services. Its customers are the film, stage and TV production companies, each of which have different requirements and time constraints. And because each project is different and has different requirements, the workshop’s jobs go from making a single simple outfit to providing a wide variety of specially designed costumes and facilities over an extended production period. The facilities include most normal tailoring processes such as cutting, dyeing and printing, and varied specialist services such as corset and crinoline making as well as millinery (hats). During the design and making process actors often visit the workshop, which has been called an ‘Aladdin’s cave’ of theatrical costumes. The workshop is where actors come face to face with their character for the first time. Making a costume can only start once a project has been approved and a costume designer appointed, although discussions with the workshop may have started prior to that. When the budget and the timing have been agreed, the designer can start to present ideas and finished design to the workshop. And although the processes in the workshop are well established, each costume requires different skills and so has different routes through the stages. Worked example The ‘meter installation’ unit The ‘meter installation’ unit of a water utility company installed and repaired water meters. Each installation job could vary significantly because meters had to be fitted into different water pipe systems. When a customer requested an installation, a supervisor would survey the customer’s water system. An appointment would then be made for an installer to visit the customer and install the meter. Then the company decided to install a new ‘standard’ remote-reading meter to replace the wide range of existing meters. This new meter was designed to make installation easier by including universal quick-fit joints that reduced installation times. As a pilot, it was also decided to prioritise those customers with the oldest meters and conduct trials of how the new meter worked in practice. All other aspects of the installation process were left as they were. However, after the new meters were introduced the costs of installation were far higher than forecast, so the company decided to cut out the survey stage of the process because, using the new meter, 98 per cent of installations could be fitted in one visit. Just as significantly, fully qualified installers were often not needed, so installation could be performed by less-expensive staff. This example is illustrated in Figure 6.6. The initial position of the installation process is at point A. The installation unit was required to install a wide variety of meters into a very wide variety of water systems. This needed a survey stage to assess the nature of the job and the use of skilled staff to cope with the complex tasks. The installation of the new type of meter changed the volume–variety position for the process, reducing the variety and increasing volume. However, the process was not changed so the design of the process was appropriate for its old volume–variety position, but not the new one. In effect, it had moved to point B in Figure 6.6. It was off the diagonal, with unnecessary flexibility and high operating costs. Redesigning the process to take advantage of the reduced variety and complexity of the job (position C on Figure 6.6) allowed installation to be performed more efficiently. Figure 6.6 A product–process matrix with process positions from the water meter example Figure 6.6: Long Description 6.4 How are processes designed in detail? After the overall design of a process has been determined, its individual activities must be configured. At its simplest this detailed design of a process involves identifying all the individual activities that are needed to meet the objectives of the process, and deciding on the sequence in which these activities are to be performed and who is going to do them. There will, of course, be some constraints to this. Some activities must be carried out before others and certain people or equipment can only do some activities. Nevertheless, for a process of any reasonable size, the number of alternative process designs is usually large. Because of this, process design is often done using some simple visual approach such as process mapping. Process mapping Process mapping simply involves describing processes in terms of how the activities within the process relate to each other. There are many techniques that can be used for process mapping (or process blueprinting, or process analysis, as it is sometimes called). They all identify the different types of activity and show the flow of materials or people or information through the process. They use process mapping symbols to classify different types of activity. And although there is no universal set of symbols, there are some that are commonly used. Most of these derive either from the early days of ‘scientific’ management around a century ago (see Chapter 9) or, more recently, from information system flowcharting. These symbols can be arranged in order, and in series or in parallel, to describe any process. For example, Figure 6.7 shows one of the processes used in a theatre lighting operation that hires out lighting and stage effects equipment to theatrical companies and event organisers. It deals with how customers’ calls are processed by the technicians. Operations principle Process mapping is needed to expose the reality of process behaviour. Figure 6.7 Process map for ‘enquire to delivery’ process at stage lighting operation Figure 6.7: Long Description Figure 6.8 The ‘supply and install’ operations process mapped at three levels Figure 6.8: Long Description Different levels of process mapping For a large process, drawing process maps at this level of detail can be complex. This is why processes are often mapped at a more aggregated level, called high-level process mapping, before more detailed maps are drawn. Figure 6.8 illustrates this for the total ‘supply and install lighting’ process in the stage lighting operation. At the highest level the process can be drawn simply as an input–transformation–output process with materials and customers as its input resources and lighting services as outputs. No details of how inputs are transformed into outputs are included. At a slightly lower or more detailed level, what is sometimes called an outline process map (or chart) identifies the sequence of activities but only in a general way. So, the process of ‘enquire to delivery’ that is shown in detail in Figure 6.7 is here reduced to a single activity. At the more detailed level, all the activities are shown in a ‘detailed process map’ (the activities within the process ‘install and test’ are shown). Although not shown in Figure 6.8, an even more micro set of process activities could be mapped within each of the detailed process activities. Such a micro detailed process map could specify every single motion involved in each activity. Some quick-service restaurants, for example, do exactly that. In the lighting hire company example, most activities would not be mapped in any more detail than that shown in Figure 6.8. Some activities, such as ‘return to base’, are probably too straightforward to be worth mapping any further. Other activities, such as ‘rectify faulty equipment’, may rely on the technician’s skills and discretion to the extent that the activity has too much variation and is too complex to map in detail. Some activities, however, may need mapping in more detail to ensure quality or to protect the company’s interests. For example, the activity of safety checking the customer’s site to ensure that it is compliant with safety regulations will need specifying in some detail to ensure that the company can prove it exercised its legal responsibilities. Mapping visibility in process design ‘Processing’ people is different. Processes with a high level of customer ‘visibility’ cannot be designed in the same way as processes that deal with inanimate materials or information. As we discussed in Chapter 1, operations and processes that primarily ‘transform’, people experience the process. When customers ‘see’ part of the process, it is useful to map them in a way that makes the degree of visibility of each part of the process obvious. Figure 6.9 shows yet another part of the lighting equipment company’s operation: ‘the collect and check’ process. The process is mapped to show the visibility of each activity to the customer. Here four levels of visibility are used. There is no hard and fast rule about this; many processes simply distinguish between those activities that the customer could see and those that they couldn’t. The boundary between these two categories is often called the ‘line of visibility’. In Figure 6.9 three categories of visibility are shown. At the very highest level of visibility, above the ‘line of interaction’, are those activities that involve direct interaction between the lighting company’s staff and the customer. Other activities take place at the customer’s site or in the presence of the customer but involve less or no direct interaction. Yet further activities (the two transport activities in this case) have some degree of visibility because they take place away from the company’s base and are visible to potential customers, but are not visible to the immediate customer. Visibility, customer experience and emotional mapping When customers experience a process, it results in the customer feeling emotions, not all of which are necessarily rational. Most of us have been made happy, angry, frustrated, surprised, reassured or furious as customers in a process. Nor is the idea of considering how processes affect customer emotions confined to those processes that are intended to engage the emotions: for example, entertainment-type organisations such as theme parks. Any high customer contact product (or more likely, service) always creates an experience for the customer. Moreover, customer experience will affect customer satisfaction, and therefore has the potential to produce customer loyalty, influence expectations and create emotional bonds with customers. This is why many service organisations are seeing how customers experience their processes (the socalled ‘customer journey’) at the core of their process design. Figure 6.9 The ‘collect and check’ process mapped to show different levels of process visibility Figure 6.9: Long Description Designing the customer experience Designing processes with a significant experience content requires the systematic consideration of how customers may react to the experiences that the process exposes them to. This will include the sights, sounds, smells, atmosphere and general ‘feeling’ of the service. The concept of a ‘service scape ’, which is discussed in the next chapter, is strongly related to consideration of engaging customers so that they connect with the process in a personal way. One of the most common methods of designing such processes is to consider what are commonly called ‘touchpoints’. These have been described as ‘Everything the consumer uses to verify 12 their service’s effectiveness’. They are the points of contact between a process and customers, and there might be many different touchpoints during the customer journey. It is the accumulation of all the experiences from every touchpoint interaction that shapes customers’ judgement of the process. The features of a process at the touchpoints are sometimes called ‘clues’ (or ‘cues’): these are the messages that customers receive or experience as they progress through the process. The emotions that result from these clues contain the messages that the customer will receive and therefore influence how a customer will judge the process. When designing processes, managers need to ensure that all the messages coming from the clues at each stage of the process are consistent with the emotions they want the customers to experience and do not give them wrong or misleading messages about the process. In the same way as process mapping indicates the sequence and relationship between activities, so emotional mapping can indicate the type of emotions engendered in the customer’s mind as they experienced the process. Figure 6.10 shows how this might work for a visit to a clinic for a computerised tomography (CT) scan. There are many ways that emotions can be mapped and different diagrammatic representations can be used. In this case experiences are captured by asking what the patient is intended to, and actually, thinks, feels, says and acts. From this, a simple scoring system has been used ranging from +3 (very positive) to –3 (very negative). Operations principle The design of processes that deal with customers should consider the emotions engendered at each stage of the process. Throughput time, cycle time and work-in-progress So far, we have looked at the more conceptual (process types) and descriptive (process mapping) aspects of process design. We now move on to the equally important analytical perspective. And the first stage is to understand the nature of, and relationship between, throughput time, cycle time and work-in-progress. As a reminder, throughput time is the elapsed time between an item entering the process and leaving it, cycle time is the average time between items being processed and work-in-progress is the number of items within the process at any point in time. In addition, the work content for each item will also be important for some analysis. It is the total amount of work required to produce a unit of output. For example, suppose that in an assemble-to-order sandwich shop, the time to assemble and sell a sandwich (the work content) is two minutes and that two people are staffing the process. Each member of staff will serve a customer every two minutes; therefore, every two minutes, two customers are being served and so on average a customer is emerging from the process every minute (the cycle time of the process). When customers join the queue in the process they become work-inprogress (sometimes written as WIP). If the queue is ten people long (including that customer) when the customer joins it, they will have to wait ten minutes to emerge from the process. Or put more succinctly: Throughput time = Work-in-progress × Cycle time In this case: 10 minutes wait = 10 people in the system × 1 minute per person Figure 6.10 Customer experience map of a visit for a computerised tomography (CT) scan Figure 6.10: Long Description Little’s law This mathematical relationship (throughput time = work-in-progress × cycle time) is called Little’s law. It is simple but very useful, and it works for any stable process. Little’s law states that the average number of things in the system is the product of the average rate at which things leave the system and the average time each one spends in the system. Or, put another way, the average number of objects in a queue is the product of the entry rate and the average holding time. For example, suppose it is decided that in a new sandwich assembly and sales process, the average number of customers in the process should be limited to around ten and the maximum time a customer is in the process should be on average four minutes. If the time to assemble and sell a sandwich (from customer request to the customer leaving the process) in the new process has been reduced to 1.2 minutes, how many staff should be serving? Operations principle Process analysis derives from an understanding of the required process cycle time. Putting this into Little’s law: Throughput time = 4 minutes Work in progress, WIP =10 So, since: Throughput time =WIP × cycle time Cycle time =Throughput time WIP 4 The cycle time f or the process = = 0.4 minutes 10 That is, a customer should emerge from the process every 0.4 minutes, on average. Given that an individual can be served in 1.2 minutes: 1.2 The number of servers required = = 3 0.4 In other words, three servers would serve three customers in 1.2 minutes: that is, one customer in 0.4 minutes. Operations principle Little’s law states that throughput time = work-in-progress × cycle time. Worked example You’ll never get them back in time Mike was totally confident in his judgement: ‘You’ll never get them back in time’, he said. ‘They aren’t just wasting time, the process won’t allow them all to have their coffee and get back for 11 o’clock’. Looking outside the lecture theatre, Mike and his colleague Dina were watching the 20 businesspeople who were attending the seminar queuing to be served coffee and biscuits. The time was 10.45 and Dina knew that unless they were all back in the lecture theatre at 11 o’clock there was no hope of finishing his presentation before lunch. ‘I’m not sure why you’re so pessimistic’, said Dina. ‘They seem to be interested in what I have to say and I think they will want to get back to hear how operations management will change their lives’. Mike shook his head. ‘I’m not questioning their motivation’, he said, ‘I’m questioning the ability of the process out there to get through them all in time. I have been timing how long it takes to serve the coffee and biscuits. Each coffee is being made fresh and the time between the server asking each customer what they want and them walking away with their coffee and biscuits is 48 seconds. Remember that, according to Little’s law, throughput equals work-in-progress multiplied by cycle time. If the work-in-progress is the 20 managers in the queue and cycle time is 48 seconds, the total throughput time is going to be 20 multiplied by 0.8 minutes which equals 16 minutes. Add to that sufficient time for the last person to drink their coffee and you must expect a total throughput time of a bit over 20 minutes. You just haven’t allowed long enough for the process’. Dina was impressed. ‘Err . . . what did you say that law was called again?’ ‘Little’s law’, said Mike. Worked example Workstation renovation Every year it was the same. All the workstations in the building had to be renovated (tested, new software installed, etc.) and there was only one week in which to do it. The one week fell in the middle of the August vacation period when the renovation process would cause minimum disruption to normal working. Last year the company’s 500 workstations had all been renovated within one working week (40 hours). Each renovation last year took on average 2 hours and 25 technicians had completed the process within the week. This year there would be 530 workstations to renovate but the company’s IT support unit had devised a faster testing and renovation routine that would only take on average 1.5 hours instead of 2 hours. How many technicians will be needed this year to complete the renovation processes within the week? Last year: 500 workstations Work-in-progress (WIP) = 40 hours Time available (T t ) = Average time to renovate = Theref ore throughput rate (T r ) = 2 hours 0.5 hours per technician =0.5N where N =number of technicians Little′s law WIP =T t 500 = N 40 × 0.5N = = × Tr 500 40 × 0.5 25 technicians This year: 530 workstations Work in progress (WIP) = 40 hours Time available = Average time to renovate = Throughput rate (T r ) = 1.5 hours 1/1.5 per technician =0.67N where N =number of technicians Little′s law WIP =T 530 = N = = t × Tr 40 × 0.67N 530 40 × 0.67 19.88 (say 20) technicians Throughput efficiency This idea that the throughput time of a process is different from the work content of whatever it is processing has important implications. What it means is that for significant amounts of time no useful work is being done to the materials, information or customers that are progressing through the process. In the case of the simple example of the sandwich process described earlier, customer throughput time is restricted to 4 minutes, but the work content of the task (serving the customer) is only 1.2 minutes. So, the item being processed (the customer) is only being ‘worked on’ for 1.2/4 = 30 per cent of its time. This is called the throughput efficiency of the process: Work content Percentage throughput ef f iciency = × 100 Throughput time In this case the throughput efficiency is very high, relative to most processes, perhaps because the ‘items’ being processed are customers who react badly to waiting. In most material and information transforming processes, throughput efficiency is far lower, usually in single percentage figures. Worked example The vehicle licensing centre A vehicle licensing centre receives application documents, keys in details, checks the information provided on the application, classifies the application according to the type of licence required, confirms payment and then issues and mails the licence. It is currently processing an average of 5,000 licences every eight-hour day. A recent spot check found 15,000 applications that were ‘in progress’ or waiting to be processed. The sum of all activities that are required to process an application is 25 minutes. What is the throughput efficiency of the process? Work in progress =15,000 applications Cycle time =time producing Time producing 8 hours = Number produced 480 minutes = 5, 000 = 0.096 minutes 5,000 From Little's law, throughput time = WIP × cycle time Throughput time = 15,000 × 0.096 = 1,440 minutes = 24 hours = 3 days of working Work content Throughput ef f iciency = 25 = Throughput time = 1.74 per cent 1, 440 Although the process is achieving a throughput time of three days (which seems reasonable for this kind of process) the applications are only being worked on for 1.7 per cent of the time they are in the process. Value-added throughput efficiency The approach to calculating throughput efficiency that is described above assumes that all the ‘work content’ is actually needed. Yet we have already seen from ‘The vehicle licensing centre’ worked example that changing a process can significantly reduce the time that is needed to complete the task. Therefore, work content is actually dependent upon the methods and technology used to perform the task. It may be also that individual elements of a task may not be considered ‘value-added’. In ‘The vehicle licensing centre’ worked example, the new method eliminated some steps because they were ‘not worth it’: that is, they were not seen as adding value. So, value-added throughput efficiency restricts the concept of work content to only those tasks that are literally adding value to whatever is being processed. This often eliminates activities such as movement, delays and some inspections. For example, if in the worked example ‘The vehicle licensing centre’, of the 25 minutes of work content, only 20 minutes was actually adding value, then: 20 Value-added throughput ef f iciency = = 1.39 per cent 1, 440 Workflow When the transformed resource in a process is information (or documents containing information), and when information technology is used to move, store and manage the information, process design is sometimes called ‘workflow’ or ‘workflow management’. It is defined as ‘the automation of procedures where documents, information or tasks are passed between participants according to a defined set of rules to achieve, or contribute to, an overall business goal’. Although workflow may be managed manually, it is almost always managed using an IT system. The term is also often associated with business process reengineering (see Chapter 15). More specifically, workflow is concerned with the following: ▶ Analysis, modelling, definition and subsequent operational implementation of business processes. ▶ The technology that supports the processes. ▶ The procedural (decision) rules that move information/documents through processes. ▶ Defining the process in terms of the sequence of work activities, the human skills needed to perform each activity and the appropriate IT resources. Process bottlenecks A bottleneck in a process is the activity or stage where congestion occurs because the workload placed is greater than the capacity to cope with it. In other words, it is the most overloaded part of a process. And as such it will dictate the rate at which the whole process can operate. For example, look at the simple process illustrated in Figure 6.11. It has four stages and the total time to complete the work required for each item passing through the process is 10 minutes. In this simple case, each of the four stages has the same capacity. In the first case (a) the 10 minutes of work is equally allocated between the four stages, each having 2.5 minutes of work. This means that items will progress smoothly through the process without any stage holding up the flow, and the cycle time of the process is 2.5 minutes. In the second case (b) the work has not been allocated evenly. In fact, this is usually the case because usually it is difficult (actually close to impossible) to allocate work absolutely equally. In this case, stage 4 of the process has the greatest load (3 minutes). It is the bottleneck, and will constrain the cycle time of the process to 3 minutes. Bottlenecks reduce the efficiency of a process because, although the bottleneck stage will be fully occupied, the other stages will be underloaded. The activity of trying to allocate work equally between stages is called ‘balancing’. Operations principle Allocating work equally to each stage in a process (balancing) smooths flow and avoids bottlenecks. Figure 6.11 The bottleneck is that part of the process that is the most overloaded relative to its capacity Figure 6.11: Long Description Anyone who has travelled on a busy mass transport system like London Underground know how busy it can be, often with queues of passengers building up at various points as they move to or from their trains. One point that can become a bottleneck for passengers on London Underground is the escalators. Traditionally, in London, passengers stand on the right-hand side of the escalator, leaving the left-hand side free for those who want to walk up or down. But in an attempt to reduce the bottleneck at the escalators, Transport for London, who run the system, trialled a new arrangement that they believed would increase the capacity of its escalator at the Holborn station. Building new stations is expensive, so any way of increasing the capacity of existing ones is going to be attractive, and Holborn is a particularly busy station. The new (and radical, for Londoners) arrangement was to instruct passengers at peak times not to walk, but to stand on both sides of the escalator. The decision was also based on the fact that the escalators at Holborn are over 24 metres high. Apparently, height makes a big difference to the willingness of passengers to walk up escalators. When they are only a few metres high, most people will walk up them. At 30 metres, only the very energetic will. As shown in Figure 6.12, the trial was technically successful in that capacity increased significantly. However, the experiment was not made permanent. Why? Apparently it offended two aspects of human behaviour. First, it slowed the (vocal) minority of people who want to race up the escalator as their gym workout for the day. Second, it took away the feeling that travellers had at least some degree of choice (even if most chose not to exercise it). Figure 6.12 Requiring passengers to stand on both sides of the escalator makes it less of a bottleneck Figure 6.12: Long Description Balancing work time allocation Allocating work to process stages must respect the ‘precedence’ of the individual tasks that make up the total work content of the job that the process is performing. The most common way of showing task precedence is by using a ‘precedence diagram’. This is a representation of the ordering of the elements, where individual tasks are represented by circles connected by arrows, which signify the ordering of the tasks. Figure 6.13 in the worked example ‘Karlstad Kakes’ illustrates how precedence diagrams can be used. Operations principle Process design must respect task precedence. Worked example Karlstad Kakes Karlstad Kakes (KK) is a manufacturer of speciality cakes, which has recently obtained a contract to supply a major supermarket chain with a speciality cake in the shape of a space rocket. It has been decided that the volumes required by the supermarket warrant a special production process to perform the finishing, decorating and packing of the cake. This line would have to carry out the elements shown in Table 6.2. Table 6.2 The individual tasks that make up the total job of the finishing, decorating and packing of the cake Figure 6.13 shows the precedence diagram for the total job. The initial order from the supermarket is for 5,000 cakes a week and the number of hours worked by the factory is 40 per week. From this: 40 hrs × 60 mins The required cycle time = 5,000 = 0.48 mins 1.68 mins (the total work content) The required number of stages = 0.48 mins (the required cycle time) = 3.5 stages This means four stages. Working from the left on the precedence diagram, tasks a and b can be allocated to stage 1. Allocating task c to stage 1 would exceed the cycle time. In fact, only task c can be allocated to stage 2 because including task d would again exceed the cycle time. Task d can be allocated to stage 3. Either task e or task f can also be allocated to stage 3, but not both or the cycle time would be exceeded. In this case, task e is chosen. The remaining tasks then are allocated to stage 4. The dotted lines in Figure 6.13 show the final allocation of tasks to each of the four stages. Figure 6.13 Precedence diagram for Karlstad Kakes with allocation of tasks to each stage Figure 6.13: Long Description Arranging the stages All the stages necessary to fulfil the requirements of the process may not be arranged in a sequential ‘single line’. For example, suppose a mortgage application process requires four stages working on the task to maintain a cycle time of one application processed every 15 minutes. One possible arrangement of the four stages would be to arrange them sequentially, each stage having 15 minutes’ worth of work. However, (theoretically) the same output rate could also be achieved by arranging the four stages as two shorter lines, each of two stages with 30 minutes’ worth of work. Alternatively, following this logic to its ultimate conclusion, the stages could be arranged as four parallel stages, each responsible for the whole work content. Figure 6.14 shows these options. This is a simplified example, but it represents a genuine issue. Should the process be organised as a single ‘long-thin ’, sequential arrangement, or as several ‘short-fat ’, parallel arrangements, or somewhere in-between? (Note that ‘long’ means the number of stages and ‘fat’ means the amount of work allocated to each stage.) In any particular situation, there are usually technical constraints, which limit either how ‘long and thin’ or how ‘short and fat’ the process can be, but there is usually a range of possible options within which a choice needs to be made. The advantages of each extreme of the long thin to short fat spectrum are very different and help to explain why different arrangements are adopted. The advantages of the long-thin arrangement include: ▶ Controlled flow of items – This is easy to manage. ▶ Simple handling – This is especially true if the items being processed are heavy, large or difficult to move. ▶ Lower capital requirements – If a specialist piece of equipment is needed for one task in the job, only one piece of equipment would need to be purchased; on short-fat arrangements every stage would need one. ▶ More efficient operation – If each stage is performing only a small part of the total job, the person at the stage will have a higher proportion of direct productive work as opposed to the non-productive parts of the job, such as picking up tools and materials. (This latter point is particularly important and is fully explained in Chapter 9 when we discuss job design.) Figure 6.14 The arrangement of stages in a process can be described on a spectrum from ‘long thin’ to ‘short fat’ Figure 6.14: Long Description The advantages of the short-fat arrangement include: ▶ Higher mix flexibility – If the process needs to work on several types of item, each stage or whole process could specialise in different types. ▶ Higher volume flexibility – As volume varies, stages can simply be closed down or started up as required; long-thin arrangements would need rebalancing each time the cycle time changed. ▶ Higher robustness – If one stage breaks down or ceases operation in some way, the other parallel stages are unaffected; a long-thin arrangement would cease operating completely. ▶ Less monotonous work – In the mortgage example, the staff in the short-fat arrangement are repeating their tasks only every hour; in the long-thin arrangement, it is every 15 minutes. Responsible operations In every chapter, under the heading of ‘Responsible operations’, we summarise how the particular topic covered in the chapter touches upon important social, ethical and environmental issues. When we presented the advantages and disadvantages of designing processes to have a short cycle time (as in the ‘long-thin’ arrangement of process stages) we made no comment, or judgement, on the ethics of such highly repetitive work. Yet there clearly are issues of how repeating the same tasks over long periods, with little or no variety, affects both the mental and physical health of those asked to perform such work. That relatively few people actively prefer highly repetitive work with little variety is itself a telling indication of how unattractive most of us would find it. The general assumption is that task repetition leads to monotony, boredom, a lack of a feeling of meaningfulness and an increase in stress. In turn, this increases the chance of job dissatisfaction, absenteeism, burnout and labour turnover. In fact, the relationship between repetitive jobs and negative psychological effects is more nuanced than this, but nevertheless it would be difficult to argue that repetitive jobs are more fulfilling than those with more variety. Moreover, it is not only the potential psychological damage of repetitive work that needs to be considered. When the repeated task is physical, as in assembly-line work, there is also the possibility of damage such as hand pain and tendonitis. Again, studies are not always totally unambiguous, but repeated movements that involve awkward positions, and especially high levels of 14 force and repetition have been shown to be associated with physical pain and disorders. Confronting the negative effect of repetitive jobs often involves one of two ‘solutions’ – redesign the job so that it is less repetitive (job enrichment) or automate it so that a human does not have to do it. (We will deal with the idea of job enrichment in Chapter 9 (People in operations).) The automation of repetitive jobs was, for many years, confined to some manufacturing tasks. However, the increase in the use of robotic process automation (RPA, treated later) and even artificial intelligence (AI) is allowing the automation of routine tasks, such as those found in the back-office processes found in many professional services. Low-volume, high-variety processes Many of the ideas and analytical approaches described in this chapter derive largely from highvolume, low-variety processes. This does not mean that they cannot be used in low-volume, high-variety process design, but they often have to be modified or adapted in some way. For example, splitting activities into very small increments so that work can be balanced between stages (see earlier) is often neither possible nor desirable when the variety of activities is very wide. This does not mean that trying to allocate work equally between work groups is not important, just that it will need to be done in a more approximate way. Even process mapping can be problematic. Some low-volume, high-variety processes are intrinsically difficult to describe as simple step-by-step sequential activities. There may be many alternative routes through a process that can be taken by whatever is being processed. Decisions about how to treat whatever is being processed may be a matter of judgement. The exact circumstances associated with processing something may not have occurred before. If it is information that is being processed, the information may be partial, uncertain or ambiguous. Automating processes The majority of processes used in this chapter to illustrate various aspects of process design are essentially manual in nature. That is, they involve a person or persons performing some kind of tasks. Go back far enough and almost all processes (although they would not have been called that) would have been manual. The history of operations management could be told as one of the progressive substitution of technology for people-based effort. First it was manufacturing processes that were automated in some way; and although there are still plenty of manual manufacturing processes, there are also factories that operate virtually ‘dark’, with very few humans involved. The equivalent automation in many service operations, especially those that primarily process information are specifically designed information technology (IT) systems. Anyone with a bank account is the recipient of the service provided by these IT systems. They are automated mass processes, usually designed from first principles, that may be sometimes rigid and impersonal but are remarkably efficient compared with performing such tasks manually. Robotic process automation Yet, although what earlier we called ‘core’ operations processes, especially high-volume ones, have increasingly become automated, there are many processes outside the operations function that could be automated. These processes are often lower volume than routine core operations processes, yet still follow a logical set of rules. They have been called ‘swivel chair’ processes – meaning that people take inputs of information from one set of systems (emails for example), process the information using rules, and then record the processed outputs into another system. Examples might include the ‘onboarding’ process for new employees, recording and entering invoices onto internal payment authorisation systems, entering details of client information onto customer relationship management systems, and so on. Typically, these processes are routine, predictable, rules-based and performed by professional employees whose time could be more profitably employed. This is the area of application for what has become known (rather tautologically) as ‘robotic process automation’, or RPA. It is a general term for tools that function on the human interface of other computer systems. It does not, of course, use actual physical robots, rather it deploys software routines (often just called ‘bots’) to perform the most mundane and repetitive tasks previously done by people. Its aim is to enhance efficiency by automating the everyday processes that would otherwise require human effort. Admittedly, the same aim could be attributed to almost any IT-based automation. The difference between RPA and traditional IT systems is: ▶ RPA is best used away from the extremes of the volume–variety spectrum. High-volume, low-variety processes can be automated using conventional specifically designed IT systems. At the other extreme, very-high-variety, low-volume tasks are likely to need the flexible thought processes and decision-making of humans. RPA can be used in-between these extremes. ▶ RPA is relatively easy to develop compared with specifically designed IT systems. The latter require significant systems analysis and coding skills. RPA often uses simple ‘drag and drop’ instructions that can be used by people who understand the purpose of the processes being automated. ▶ RPA works around existing processes rather than trying to reengineer them. It is sometimes referred to as ‘lightweight’ IT because it tries not to disturb underlying computer systems. The effects of process variability So far in our treatment of process design we have assumed that there is no significant variability either in the demand to which the process is expected to respond, or in the time taken for the process to perform its various activities. Clearly, this is not the case in reality. So, it is important to look at the variability that can affect processes and take account of it. There are many reasons why variability occurs in processes. These can include the late (or early) arrival of material, information or customers, a temporary malfunction or breakdown of process technology within a stage of the process, the recycling of ‘mis-processed’ materials, information or customers to an earlier stage in the process, variation in the requirements of items being processed, etc. All these sources of variation interact with each other, but result in two fundamental types of variability: ▶ Variability in the demand for processing at an individual stage within the process, usually expressed in terms of variation in the inter-arrival times of items to be processed. ▶ Variation in the time taken to perform the activities (i.e. process a unit) at each stage. Critical commentary Some commentators are critics of the very idea of thinking in terms of ‘processes’. They claim that defining jobs as processes incites managers to look on all activities as a machine-like set of routine activities, verging on the mindless. At best, it encourages going through the stages in a process without thinking about what is really involved (what is known as ‘box ticking’). At worst, defining all activities into the straitjacket of ‘process’ kills the essential humanity of working life. The counterargument is that this is a misunderstanding of what is (or should be) meant by a ‘process’. A process is simply a framework, around which you can think about who should do what, and when. It simply means that one has thought about, and described, how to do something. Processes need not necessarily be formal, highly constrained or detailed – though they might be. When a process is seen as being too rigid, it is usually because it has been designed inappropriately for its volume–variety position. Figure 6.15 The relationship between process utilisation and number of items waiting to be processed for constant and variable arrival and process times Figure 6.15: Long Description To understand the effect of arrival variability on process performance it is first useful to examine what happens to process performance in a very simple process as arrival time changes under conditions of no variability. For example, the simple process shown in Figure 6.15 comprises one stage that performs exactly 10 minutes of work. Items arrive at the process at a constant and predictable rate. If the arrival rate is one unit every 30 minutes, then the process will be utilised for only 33.33 percent of the time, and the items will never have to wait to be processed. This is shown as point A on Figure 6.15. If the arrival rate increases to one arrival every 20 minutes, the utilisation increases to 50 per cent, and again the items will not have to wait to be processed. This is point B on Figure 6.15. If the arrival rate increases to one arrival every 10 minutes, the process is now fully utilised but, because a unit arrives just as the previous one has finished being processed, no unit has to wait. This is point C on Figure 6.15. However, if the arrival rate ever exceeded one unit every 10 minutes, the waiting line in front of the process activity would build up indefinitely, as is shown as point D in Figure 6.15. So, in a perfectly constant and predictable world, the relationship between process waiting time and utilisation is a rectangular function as shown by the red line in Figure 6.15. Operations principle Variability in a process acts to reduce its efficiency. However, when arrival and process times are variable, then sometimes the process will have items waiting to be processed, while at other times the process will be idle, waiting for items to arrive. Therefore, the process will have both a ‘non-zero’ average queue and be underutilised in the same period. So, a more realistic point is that shown as point X in Figure 6.15. If the average arrival time were to be changed with the same variability, the blue line in Figure 6.15 would show the relationship between average waiting time and process utilisation. As the process moves closer to 100 per cent utilisation, the average waiting time will become longer. Or, to put it another way, the only way to guarantee very low waiting times for the items is to suffer low process utilisation. The greater the variability in the process, the more the waiting time–utilisation relationship deviates from the simple rectangular function of the ‘no variability’ conditions that was shown in Figure 6.15. A set of curves for a typical process is shown in Figure 6.16(a). This phenomenon has important implications for the design of processes. In effect, it presents three options to process designers wishing to improve the waiting time or utilisation performance of their processes, as shown in Figure 6.16(b): ▶ accept long average waiting times and achieve high utilisation (point X); ▶ accept low utilisation and achieve short average waiting times (point Y); or ▶ reduce the variability in arrival times, activity times, or both, and achieve higher utilisation and short waiting times (point Z). Figure 6.16 The relationship between process utilisation and number of items waiting to be processed for variable arrival and activity times Figure 6.16: Long Description To analyse processes with both inter-arrival and activity time variability, queuing or ‘waiting line’ analysis can be used. This is treated in the supplement to Chapter 11. But do not dismiss the relationship shown in Figures 6.15 and 6.16 as some minor technical phenomenon. It is far more than this. It identifies an important choice in process design that could have strategic implications. Which is more important to a business, fast throughput time or high utilisation of its resources? The only way to have both of these simultaneously is to reduce variability in its processes, which may itself require strategic decisions such as limiting the degree of customisation of products or services, or imposing stricter limits on how products or services can be delivered to customers, and so on. It also demonstrates an important point concerned with the day-to-day management of process – the only way to absolutely guarantee 100 per cent utilisation of resources is to accept an infinite amount of work-in-progress and/or waiting time. Operations principle Process variability results in simultaneous waiting and resource underutilisation. Summary answers to key questions 6.1 What is process design? ▶ Design is the activity that shapes the physical form and purpose of both products and services and the processes that produce them. ▶ The design activity is more likely to be successful if the complementary activities of product or service design and process design are coordinated. 6.2 What should be the objectives of process design? ▶ The overall purpose of process design is to meet the needs of customers through achieving appropriate levels of quality, speed, dependability, flexibility and cost. ▶ The design activity must also take account of environmental issues. These include examination of the source and suitability of materials, the sources and quantities of energy consumed, the amount and type of waste material, the life of the product itself and the end-of-life state of the product. 6.3 How do volume and variety affect process design? ▶ The overall nature of any process is strongly influenced by the volume and variety of what it has to process. ▶ The concept of process types summarises how volume and variety affect overall process design. ▶ In manufacturing, these process types are (in order of increasing volume and decreasing variety) project, jobbing, batch, mass and continuous processes. In service operations, although there is less consensus on the terminology, the terms often used (again in order of increasing volume and decreasing variety) are professional services, service shops and mass services. 6.4 How are processes designed in detail? ▶ Processes are designed initially by breaking them down into their individual activities. Often common symbols are used to represent types of activity. The sequence of activities in a process is then indicated by the sequence of symbols representing activities. This is called ‘process mapping’. Alternative process designs can be compared using process maps and improved processes considered in terms of their operations performance objectives. ▶ The throughput time, work-in-progress and cycle time aspects of process performance are related by a formula known as Little’s law: throughput time equals work-in-progress multiplied by cycle time. ▶ Variability has a significant effect on the performance of processes, particularly the relationship between waiting time and utilisation.
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