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Diana Commonbrook

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Diana Commonbrook
CHARACTER NAME
STRENGTH
•
+4
Strength
•
+8
Dexterity
+3
Constitution
+2
Intelligence
+5
Wisdom
+4
Charisma
+1
12
Saving Throw Modifiers
DEXTERITY
Monk 6
FREAKYDUDE99
CLASS & LEVEL
PLAYER NAME
Half-Elf
Courtier
(Milestone)
RACE
BACKGROUND
EXPERIENCE POINTS
+5
ARMOR
Max HP
20
43
CLASS
INITIATIVE
+8
Acrobatics DEX
+3
+5
Animal Handling WIS
+2
Arcana INT
16
+1
Athletics STR
+7
Deception CHA
+2
History INT
+8
Insight WIS
+4
Intimidation CHA
+2
Investigation INT
+5
Medicine WIS
+5
Nature INT
+5
Perception WIS
+4
Performance CHA
+7
Persuasion CHA
+2
Religion INT
+5
Sleight of Hand DEX
+5
Stealth DEX
+8
Survival WIS
P
P
INTELLIGENCE
P
+2
15
P
WISDOM
+5
P
20
CHARISMA
P
+4
18
PASSIVE WISDOM (PERCEPTION)
18
PASSIVE WISDOM (INSIGHT)
PASSIVE INTELLIGENCE (INVESTIGATION)
INSPIRATION
+3
DEATH SAVES
=== WEAPONS ===
Shortsword, Simple Weapons
=== TOOLS ===
Flute
PROFICIENCY BONUS
=== LANGUAGES ===
Common, Elvish, Goblin, Orc, Undercommon
ABILITY SAVE DC
45 ft. (Walking)
SPEED
PROFICIENCIES & LANGUAGES
=== ACTIONS ===
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
Opportunity Attack, Grapple, Shove, Improvise,
Two-Weapon Fighting, Interact with an Object
Shadow Step
When you are in dim light or darkness, as a bonus
action you can teleport up to 60 ft. to an unoccupied
space you can see that is also in dim light or
darkness. You then have advantage on the first melee
attack you make before the end of the turn.
=== BONUS ACTIONS ===
Flurry of Blows
After you take the Attack action on your turn, you
can spend 1 ki point to make two unarmed strikes as a
bonus action.
Step of the Wind
You can spend 1 ki point to take the Disengage or
Dash action as a bonus action on your turn, and your
jump distance is doubled for the turn.
Patient Defense
You can spend 1 ki point to take the Dodge action
as a bonus action on your turn.
Unarmed Strike
When you use the Attack action with an unarmed
strike or a monk weapon on your turn, you can make
ACTIONS
NAME
HIT
DAMAGE/TYPE
Unarmed Strike
+8
1d6+5 Bludgeoning
Unarmed Strike
+8
1d6+5 Bludgeoning
Flurry of Blows
+8
1d6+5 Bludgeoning
Deflect Missiles Attack
+8
1d6+5
NOTES
Darkvision 60 ft.
SENSES
SUCCESSES
HIT DICE
SKILLS
15
6d8
FAILURES
SAVING THROWS
CONSTITUTION
12
Total
Immunities - Magical Sleep
DEFENSES
20
-HIT POINTS
Advantage against being charmed,
and magic can’t put you to sleep
+5
Temp HP
Current HP
WEAPON ATTACKS & CANTRIPS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Diana Commonbrook
CHARACTER NAME
Monk 6
FREAKYDUDE99
CLASS & LEVEL
PLAYER NAME
Half-Elf
Courtier
(Milestone)
RACE
BACKGROUND
EXPERIENCE POINTS
=== MONK FEATURES ===
* Extra Attack • PHB 79
You can attack twice, instead of once, whenever you
take the Attack action on your turn.
| Patient Defense: 1 Bonus Action
* Hit Points • PHB 77
| Step of the Wind: 1 Bonus Action
* Proficiencies • PHB 77
* Unarmored Defense • PHB 78
While not wearing armor and not using a shield, your
AC equals 10 + DEX modifier + WIS modifier.
* Unarmored Movement • PHB 78
Your speed increases by 15 feet while you are not
wearing armor or wielding a shield.
* Monastic Tradition • PHB 78
* Martial Arts • PHB 78
While you are unarmed or wielding only monk
weapons and you aren’t wearing armor or wielding a
shield, you can use DEX instead of STR for the attack
and damage rolls, you can roll your Martial Arts
damage die in place of the normal damage, and when
you use the Attack action on your turn, you can make
one unarmed strike as a bonus action.
| Unarmed Strike: 1 Bonus Action
* Ki • PHB 78
You can spend Ki Points to fuel ki features. You have
6 points per short rest and your Ki save DC is 16.
| Special
| Way of Shadow
* Deflect Missiles • PHB 78
You can use your reaction to deflect or catch the
missile when you are hit by a ranged weapon attack.
When you do so, the damage you take from the attack
is reduced by 1d10 +11. If you reduce damage to 0
and have a free hand, you can spend 1 ki point to
make a ranged attack (as with a monk weapon) with
range 20/60.
| 1 Reaction
<strong>Patient Defense</strong> - You can spend 1
ki point to take the Dodge action as a bonus action on
your turn.
* Shadow Arts • PHB 80
You gain the minor illusion cantrip if you don’t already
know it. As an action, you can spend 2 ki points to cast
darkness, darkvision, pass without trace, or silence,
without providing material components.
| Ki Points: 6 / Short Rest • Special
* Shadow Step • PHB 80
When you are in dim light or darkness, as a bonus
action you can teleport up to 60 ft. to an unoccupied
space you can see that is also in dim light or darkness.
You then have advantage on the first melee attack you
make before the end of the turn.
=== HALF-ELF RACIAL TRAITS ===
* Ability Score Increase • BR 39
* Darkvision • BR 39
You can see in darkness (shades of gray) up to 60 ft.
| 1 Action
<strong>Step of the Wind</strong> - You can spend 1
ki point to take the Disengage or Dash action as a
bonus action on your turn, and your jump distance is
doubled for the turn.
* Ki-Empowered Strikes • PHB 79
Your unarmed strikes count as magical for the purpose
of overcoming resistance and immunity.
| 1 Bonus Action
| Deflect Missiles Attack: 1 Reaction
<strong>Flurry of Blows</strong> - After you take the
Attack action on your turn, you can spend 1 ki point to
make two unarmed strikes as a bonus action.
* Stunning Strike • PHB 79
When you hit with a melee weapon attack, you can
spend 1 ki point to make the target stunned until the
end of your next turn if it fails a CON saving throw (DC
16).
* Ability Score Improvement • PHB 78
* Slow Fall • PHB 78
You can use your reaction when you fall to reduce any
falling damage you take by 30.
* Fey Ancestry • BR 39
You have advantage on saving throws against being
charmed, and magic can’t put you to sleep.
* Skill Versatility • BR 39
You gain proficiency in two skills of your choice.
| 1 Reaction
| Flurry of Blows: 1 Bonus Action
FEATURES & TRAITS
CP
SP
32
40
EP
0
GP
200
PP
0
WEIGHT CARRIED
76.94 lb.
NAME
QTY
WEIGHT
Quarterstaff
1
4 lb.
Backpack
1
5 lb.
Bedroll
1
7 lb.
Mess Kit
1
1 lb.
Tinderbox
1
1 lb.
Torch
10
10 lb.
Rations (1 day)
10
20 lb.
Waterskin
1
5 lb.
Rope, Hempen (50 feet)
1
10 lb.
Dart
10
2.5 lb.
Clothes, Fine
1
6 lb.
ENCUMBERED
NAME
QTY
WEIGHT
ATTUNED MAGIC ITEMS
QTY
WEIGHT
180 lb.
PUSH/DRAG/LIFT
360 lb.
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Diana Commonbrook
CHARACTER NAME
Monk 6
FREAKYDUDE99
CLASS & LEVEL
PLAYER NAME
Half-Elf
Courtier
(Milestone)
RACE
BACKGROUND
EXPERIENCE POINTS
* Languages • BR 39
ADDITIONAL FEATURES & TRAITS
NAME
QTY
WEIGHT
NAME
ADDITIONAL EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
QTY
WEIGHT
Diana Commonbrook
CHARACTER NAME
Female
50
Medium
5'5"
GENDER
AGE
SIZE
HEIGHT
Neutral
Helm, God of Protection
Rugged Brown Skin
Green
ALIGNMENT
FAITH
SKIN
=== Allies ===
WEIGHT
Very Long Wavy Gray
EYES
HAIR
I believe that anything worth doing is worth
doing right. I can’t help it—I’m a perfectionist.
Twinhorn Clan of the Bois Woods
=== Organizations ===
Private Courtier for the Crown of Fueille, Hazi, and
Durvo
PERSONALITY TRAITS
Community. It is the duty of all
civilized people to strengthen the
bonds of community and the security
IDEALS
I will get revenge on the evil forces
that destroyed my place of business
and ruined my livelihood.
BONDS
I’m horribly jealous of anyone who
can outshine my handiwork.
Everywhere I go, I’m surrounded by
CHARACTER APPEARANCE
CHARACTER BACKSTORY
FLAWS
ALLIES & ORGANIZATIONS
ADDITIONAL NOTES
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING
ABILITY
SPELLCASTING
CLASS
SAVE/ATK TIME
RANGE
Shadow Arts
--
1A
30 ft./5 ft. Cube S,M
Darkness <C>
Shadow Arts
--
1A
60 ft./15 ft. Sphere
Darkvision
Shadow Arts
--
1A
Touch
Pass without Trace <C>
Shadow Arts
--
1A
Silence <C>
Shadow Arts
--
1A
PREP SPELL NAME
O
SOURCE
=== CANTRIPS ===
(At Will)
Minor Illusion
COMP
SPELL SAVE DC
DURATION
PAGE REF
NOTES
1 minute
PHB 260
D: 1m, 5 ft. Cube, S/M
V,M
Concentration, up to 10 minutes
PHB 230
D: 10m, 15 ft. Sphere, V/M
V,S,M
8 hours
PHB 230
D: 8h, V/S/M
Self
V,S,M
Concentration, up to 1 hour
PHB 264
D: 1h, V/S/M
120 ft./20 ft. Sphere
V,S
Concentration, up to 10 minutes
PHB 275
D: 10m, 20 ft. Sphere, V/S
=== 2nd LEVEL ===
O
O
O
O
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELL ATTACK
BONUS
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