CHI Trip Report April 2 - 7 2005 Tara Matthews CS 160 What Happens at CHI? • Tutorials • Workshops – Awareness systems • Technical program (multi-track) – – – – Papers Short papers SIGs Panels • Posters, demos • Networking Tutorials • The Secret Design Strategies of Highly Successful Web Sites • A Practical Approach to Interactive System Design • An Introduction to Field Research: Practical Skills for Practitioners • Usability Design — Integrating User-Centered Systems Design in the Systems Development Process • Rapid Contextual Design: Techniques for Tactical or Time-Compressed Projects • Cross Cultural User Interface Design • Human-Robot Interaction: Design and Evaluation Tutorials • Card-Sorting and Cluster Analysis for Information Architecture Design • Re-Positioning User Experience as a Strategic Process • From Ethnography to Usability Testing: Tools for Data Collection and Analysis • MAX Practicum: A Hands-On Introduction to Fieldwork • Effective Prototyping: Cheap and Fast Tools for Creating Product Visualizations • Usability for the World: A Practical Guide to International User Studies • Mobile User-Interface Design for Work, Home, Play, and On the Way • Eye Tracking Demystified: Application to HCI Usability Evaluation Workshops • Engaging The City: Public Interfaces As Civic Intermediary • Hands on Haptics: Exploring Non-Visual Visualization Using The Sense of Touch Making Sense of Sensemaking • Distributed Display Environments • The Virtuality Continuum Revisited • Usage Analysis: Combining Logging and Qualitative Methods • Beyond Threaded Conversation • Graduate Education in Human-Computer Interaction Workshops • Quality, Value(s) and Choice: Exploring Wider Implications of HCI Practice • Awareness Systems: Known results, theory, concepts and future challenges • Cognition and Collaboration – Analyzing Distributed Community Practices for Design • HCI Challenges in Health Assessment • Innovative Approaches to Evaluating Affective Interfaces • Social Implications of Ubiquitous Computing • User Partnership Programs • The Future of User Interface Design Tools • Designing Technology for Community Appropriation Technical Program • Multitrack: many things happening at once • Three 1.5 hour sessions per day – 2-3 paper sessions (3 papers each) – 2-3 short paper sessions (6 papers each) – 1 invited panel – 1 SIG Popular Topics • • • • • • • • • • • • • Design & technology for home life Privacy Attention and interruptions Interaction techniques Tangible UIs Affect, emotion, values, and intimacy in design Methods and usability Assistive technology Visualization techniques Social computing and community In-vehicle interfaces Small / large devices Educational technology Papers • • • • One of the most prestigious publications 95 accepted, 16% acceptance rate 8 pages 2005 papers: http://www.chi2005.org/program/prog_papers.html Short Papers • • • • Don’t count as a publication Lots accepted 4 pages 2005 papers: http://www.chi2005.org/program/prog_short_papers.html Panels • Is ROI an Effective Approach for Persuading Decisionmakers on the Value of User-Centered Design? • Corporate Re-Orgs: Poison or Catalyst to HCI? • Outsourcing and Offshoring: Impact on the User Experience • Connecting with Kids: So What's New? • Invited Panel: Interaction at Lincoln Laboratory in the 1960's: Looking Forward – Looking Back SIGs • • • • • • • • • • • Design for Home Life Rapid User Centered Design Techniques: Challenges and Solutions Making an Impact in Your Community: HCI and US Public Policy Do CHI Papers Work for You? Addressing Concerns of Authors, Audiences and Reviewers Current Issues in Assessing and Improving Information Usability The Role of Human-Computer Interaction in Next-Generation Control Rooms Designing Public Government Websites End Users Creating Effective Software eLearning and Fun Tangible User Interfaces for Children Design and Evaluation Challenges of Serious Games (Invited) alt.chi • “Aim to bridge the gap between topics already prevalent in the papers program and new topics of research that may be seen as controversial, exciting, or emerging” Edible Bits: Seamless Interfaces between People, Data & Food Dan Maynes-Aminzade, Stanford University Opening Plenary • Randy Pausch, professor of CS at Carnegie Mellon • "A Technologist's Comments on Psychologists, Artists, Designers, and other Creatures Strange to Me“ • Danger with traditional academic disciplines: measured things really accurately, rather than measuring things that are really important. • In education it is important it is to learn to work across disciplinary boundaries to reach creative solutions (arts, electronics, computing, design) . • Important to put people together as equal partners – engineers are not there to implement the artists' visions – artists are not there to prettify the engineers' constructions. They are partners to create new possibilities • Important to be child-like - having a sense of play and possibility • Building Virtual Environments class – Groups of 4 students work for 2 weeks to design, implement and test a novel virtual environment – Examples: • a kayaking virtual environment, controlled using a 3ft metal rod • a virtual world of bunnies created in stages by conducting with data-gloves OK/Cancel • Collaboration requires contributors to be equal Some Good Papers • Location disclosure to social relations: why, when, & what people want to share (Intel, UCB) • Listening in: practices surrounding iTunes music sharing (GA Tech) • Examining task engagement in sensorbased statistical models of human interruptibility (CMU) (best paper) Some Good Papers • Prefuse: a toolkit for interactive information visualization (UCB) • The users of personal networked digital imaging: an empirical study of cameraphone photots and sharing (UCB) • The role of the author in topical blogs (UCB) • Artful systems in the home • Exploring technology adoption and user through the lens of residential mobility Other Papers • WaterBot: exploring feedback and persuisive techniques at the sink • SNIF: social networking in fur Closing Plenary • • Michel Weisvisz “Looking forward by looking back: early gestural interfaces for live electronic music composing and performance”